Cellular Domination Station

October 12th 2024- October 21st 2024

Responsibilities

  • Creating a simple game for a game jam within 10 days.
  • Utilizing Phaser for the game development.
  • Utilizing Svelte for the frontend development.
  • Getting the game published on itch.io.

Technologies

  • Phaser
  • Typescript
  • Svelte

Results

  • Getting the game published on itch.io.
  • Receiving positive feedback from players.
  • Learning about Phaser and Svelte..
  • Managing to build a game in 10 days

About Cellular Domination Station

Cellular Domination Station is a game inspired by Conway's Game of Life, built in Phaser and Svelte.

The goal of the game is to survive for as long as possible, while red enemy snakes keep approaching your base.

The game renders a grid of cells, and utilizes the rules of the game of life to create some fun chaos.

My Role

Building the game from start to finish.

Picking royalty-free sounds and music.

Improving based on feedback..

The technologies

Phaser and svelte with Typescript for the entire project

Vanilla CSS for the styling.

Music from ZapSplat

Sounds from JSFXR

The Vision

I mostly wanted to challenge myself and see if I could build a game in 10 days.

I also wanted to learn more about Phaser and Svelte.

You can play the game here:

© 2024 Brian Pistar. All rights reserved.